Console gaming experience streamed to your phone — Microsoft’s Project xCloud

Console gaming experience streamed to your phone — Microsoft’s Project xCloud

Microsoft Corp. today previewed Project xCloud, an upcoming service meant to make video games that now require a personal computer or a gaming console playable on mobile devices.

Microsoft is well aware that a lot of consumers don't have a fast Internet connection today, and that's why the Redmond giant is now experimenting with some unique things to improve latency on average connections. Microsoft plans to begin public trials in 2019 to "learn and scale with different volumes and locations". Today, the company provided more details about "Project xCloud".

Microsoft's xCloud will also face competition from other popular streaming services including Nvidia's GeForce Now and Sony's PlayStation Now among others. The company also noted that developers of existing Xbox One games should be able to bring their titles to xCloud with "no additional work".

Microsoft has pulled back the curtain on its work-in-progress game streaming technology, Project xCloud. Microsoft says that the core idea behind Project xCloud is allowing console and PC gamers to play on any platform they prefer, while giving people who exclusively game on mobile a deeper experience than they're probably used to. Microsoft will even provide clips that let you attach your phone to your Xbox controller.

Microsoft says they are working on new tech to help combat issues of high latency and quality drops.

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But cloud gaming has not enjoyed as much success as other applications have in moving to the cloud.

The blog post emphasizes that Project xCloud won't be a quick endeavor; Microsoft is putting time and effort into this in order to make sure it's done right.

Instead of requiring users to buy a console, it will run games on Microsoft's servers, streaming them to devices. It's now being tested internally with mobile phones and tablets using both Xbox wireless controllers via Bluetooth or on-screen touch controls.

The test experience is now running at 10Mbps, with the company aiming to "deliver high-quality experiences at the lowest possible bitrate that work across the widest possible networks, taking into consideration the uniqueness of every device and network".

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